- #MOUNT AND BLADE MEDIEVAL CONQUEST BANNER BUG MOD#
- #MOUNT AND BLADE MEDIEVAL CONQUEST BANNER BUG UPDATE#
- #MOUNT AND BLADE MEDIEVAL CONQUEST BANNER BUG UPGRADE#
- #MOUNT AND BLADE MEDIEVAL CONQUEST BANNER BUG FREE#
In the beginning of the story is a man you interrogate not long after defending Doccinga, if you let him live after you are done interrogating him he comes back later in the story line.
#MOUNT AND BLADE MEDIEVAL CONQUEST BANNER BUG UPGRADE#
They either need serious weapon upgrade or upgrade tree of their own that Ends in being Veteran Marine or Veteran Sea Raider/Reaver.ġ9. More useless than peasants and sailors in medieval times were no push overs for sure. After beeting Bull Neck's Hide out and making it my own, I strolled around the camp and spoke to a sailor who wanted to fight when I agreed it took me back to the tutorial on the ship wreck and I lost about 6 hours of progress.ġ8. into paying you protection money cuases every one of every kind to act like you threatened them.ġ7. Trying to threaten mines, lumber camps, etc. Weapon skills include useless skills with no purpose.ġ6. Raiding Christian monestaries ♥♥♥♥es off everyone, including pagans.ġ5.
Units take an absurd amount of experience to level up.ġ4. Basic items that should be available at all times in any port city (lumber, tar, tools) aren't.ġ3. No throwing axes (Really? There is no logical argument for this.).ġ1. Prior to it I chose to release the prisoner captured in Docinga viking raid and now I am stuck in never ending dialog with him. I am completely stuck on the path where I chose to work with West Seaxe Kindom against Danes. I travelled to Denmark and talked to him, but nothing quest-related comes up. The main quest has me having to talk to Jarl Sigurd Ragnarsson. I have to hold space bar to get anywhere.Ĩ. I leave the port on the npc ship, about a second later it pauses. It's also affecting travelling from port to port. It starts the wait process, then about a second later it breaks camp. Can't keep a camp up for more than a second. NEVER, they don't attack anyone, very stupid (dirty cowards).ħ. Kingdom of Demmark, Frisia, Norway NEVER leave their country. Leaving you with 4 lords attacking you with 500+ enemies.Ħ.
Leaving them enemies with you, and not your fellow vassals/king. Eliminated Factions camp outside the faction your in. Every time I wan't to wait for some time to pass I ended up building a camp and costing myself 1000 pennings when I didn't order that to be constructed.ĥ. AI Stays at spawn the entire time(even with AI takes defensive enabled).ģ.
Enemies stand in place even when attacking, causing you to have to go to them. If your soldiers have slings or the slings on a stick thingy, they will go about 10 feet infront of the enemy and start using their slings or whatever and almost always miss.
#MOUNT AND BLADE MEDIEVAL CONQUEST BANNER BUG UPDATE#
MIGHT NOT UPDATE JUST SAYING THE ONES SO FAR ARE OUTDATEDġ. I'll put the bugs in a list so if they are already on the list, there is no need to post them in a separate discussion. Iboltax - face models and textures for them.į.F.C.Since there are like 100 new discussions a day about the bugs in Viking Conquest, and a lot are the same bug post them all here. GutekFiutek - polished landscapes and Polished Skyboxes Other included works (in no particular order)
Thanks for help and contributions (in random order), team members past and current:Ī very special thanks to. A good number of them - are historically based reconstructions of real places! Many new scenes for castles, towns and villages. New lance recruitment system, aiming to emulate medieval feudal recruitment system. Join a crusader order as sergeant or a knight! Cruading system: Join a crusade or start one yourself!
#MOUNT AND BLADE MEDIEVAL CONQUEST BANNER BUG MOD#
Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options). Weather system, including desert storms, blizzards, rain storms Custom battle scenes, realistically depicting each region of Europe. Realistic combat system, with taunts, formations, improved horse archer skirmishing scripts and other features. Manor system, with the ability to build custom settlements (build buildings appear in the scene!) More then a thousand new items, armors, weapons, all historically accurate for XIII century. Hundred of new historical, region based troops. The mod currently requires Warband 1.158 or higher!
#MOUNT AND BLADE MEDIEVAL CONQUEST BANNER BUG FREE#
You may not use any part of this mod without obtaining permission from the original author in any works, free or commercial, unless otherwise specified. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. This mod attempts to reflect the reality of 13th century Europe.